As I was watching the AoC channel on Youtube, more specifically the Node System, I honed in on the idea of player owned and contested cities. Based on their explanation of the system, the one player that contributes the most to that area or takes leadership of that Node is essentially the owner of that land. This got my brain turning in the opposite direction on the idea of the weight of player death. This made me curious how high they are going to make the value of one of your characters lives. So my thesis questions for this thread to dwell on:
What are your detailed thoughts on the idea of permanent Character Death? For or against? Why?
If Death is permanent, how do you feel this will effect the way you play the game?
If Death is non-permanent, how severe should the loss be to your progression?
With Non-Perm death comes respawning, if you should respawn what should you lose? What should you be allowed to keep? Why?
How would you value/play your character differently if conflict brought potentially permanent side effects should you be unsuccessful?
These are all questions I began to formulate aa i heard more about the concept of "Risk vs Reward". With such a significant reward, i feel that the potential for a devastating risk could potentially be a very unique aspect to this game that would seperate it from all others. What if for example you found yourself in a situation where you were the leader of a node, and while under the seige of another enemy node, an assassination plot was carried out on you and conducted successfully, inspite of all the odds. What happens? If the risk is to equal the reward, what would be the loss?
In the event of a permanent death system, one would make a new character and start over from scratch. But who would continue playing after such a traumatizing loss?
I feel that the idea of respawning may be nice, but with the risk being as high, it should potentially he in the starting area. You keep your character, but how extensive should the loss be? Level? Money? Items? Housing and citizenship will certainly perish but will everything else too?
The final thesis is how these different aspects would effect your Roleplay approach and play style?
Let me know your thoughts, opinions, concerns or complaints about the ideas presented. Im eager to hear them!